They must have an interest in joining the war before you can invite them. The only real thing with humilliating is the happiness penalty, you get -10% happiness for a while and if you're. Regardless of your war goal, the way to win a war is always the same: have a stronger military than them, and destroy their ships and occupy their systems and planets until they give up and surrender. Up-to-date help for the Hearts of Iron IV (PC) command instant_wargoal. First of all, my allies and I have gone to war against another alliance with the goal of "liberating" a bunch of their planets. Since the emperor receives privileges and protects everyone it makes some sense that he can't declare war on the members. 3: Use a Colossus. Remember to capture the planets of the places you've claimed or you will fail to meet that criteria. If you're superior to the scion, the FE will probably gift them a fleet. I think member states can do war before the Pax Galactica. ,as applicable. . If enough people actually care enough, I'll look for a solution. The AI tends to use these wargoals as well, although I am still ironing out some details there. So it counts both the empire and their allies when determining whether you met the war goals. Conquest is better, but vassals are fun for role playing. Why oh why does Stellaris have War Goals? I'm in a small Galaxy, 150 systems, and my empire spans nearly 1/4 of the galaxy. The AI is willing to accept peace for both their. It looks at the whole picture. 2. Thanks. Edit: lol, I'm the person who posted to solve my own. I have options for other Empires if I try to declare on them. Cryten Jul 7, 2020 @ 8:50pm. Runs the specified file with list of commands. More flexible treaties: War goals are quite frustrating in Stellaris. war_exhaustion = <float> – War Exhaustion generated during this war is multiplied by this value. One of the single most infuriating things about war in stellaris is the way shit breaks when an empire. Kulzar. 2) I can't declare war on the race Nation of Gulk, although there is a claim, because the SET WAR GOAL field is empty. You have 12 months in game to set your war goals in a defensive war before you can no longer set them. ago. • 10 mo. The other fix would be to have the war end as soon as you peace out X, but that would go against Paradox's design decision for alliances in Stellaris. If it's a humiliation war-goal, you should still be able to take the systems you have claims on provided you have them occupied when the war ends. #10. Demand all the war goals, or surrender giving over all the war goals, then type "play 00" into the console to return to. Total War only ends with a Status Quo (Achieve War Goal will have the winner completely absorb the loser, and the AI will never accept it). There are alternate way to full annexation without the need to claim which is vassalization, pick domination tradition to make this war goal available. ago. The fleet in question is technically only a battlecruiser and three 'escort' picket destroyers, but they're still FE ships with all. For an Empire to start a war, it needs a Casus Belli – a reason to declare war. They decided to get pissy, so we are now rivals with shared borders. The only way to directly enslave a foreign empire is to annex their planets in wargoals and add them to sectors (because you'll run out of core planets quickly). Elitewrecker PT Dec 29, 2016 @ 6:57am. In an offensive war, I have occupied every system and planet. This empire is much bigger, and I’m wondering what the best war goal is. 1 Answer. 1 Paired wargoals 2 Claims 3 Federation warfare 4 War exhaustion 5 Ending wars 6 War names 7 References Casus belli and wargoals In order for an empire to start a war, it needs a Casus Belli – a reason to declare war. First thing to note is that if the AI has less than 100% war exhaustion and hasn't yet achieved all its war goals, it will continue to fight on regardless of any other circumstances. 3. Invade a planet - You can bombard a planet, which as you described is what you did but after you've worn down the enemy army and. In case of humiliation status quo gives nothing beyond the claimed, and occupied stuff. Less helpfully, it wouldn't tell me which systems and planets it wanted taken to meet 'our' war goals - I had to manually mouse over each in the war zone to see which it'd claimed and guess from. Your perfect start is ruined, you got the Irassians yet again. In a Total War, you gain full control of the system once the starbase has been destroyed an all habitable planets within the system are occupied. apf5 • 5 yr. On the declare war screen there's a list of demands on the left and you drag them over to your name on the right, but they cannot exceed 100 warscore. The only way around having to fully occupy all claimed systems from you and allies I'm aware. Show command help. If you capture high value targets like their capital, main shipyards or wonders, that should be worth a lot more than your average system or colony. On the war progress menu where you can see who is winning/losing and the war exhaustion. Click the checkbox again and then close the tweak window. The hostile player managed to reconquer one of the war goal planets which then, shortly after, turned into a new empire. you cannot just declare war, since technically the Imperium is also a Federation too. #8. Katnip1502. This would make sense except the peace treaties last ten years. A Status Quo truce on the other hand, rather than a full surrender, is a sort of compromise. Name. assimilators have a total war casus belli and other empires get a containment/end threat one against you. Big buff for Megacorps. Having unoccupied claims gives you -10 for each system and -100 for each colony. WarMaster GoreHowl Dec 29, 2016 @ 1:32pm. -must first ask in diplomacy screen, then you have 1 year to declare war. 1. It will also have the war goals of each side. Best. instant_wargoal. When war was declared I chose the humiliate war goal, and then moused-over the box for "Achieve War Goals" (which shows the result of that end of the war if it were to happen right now). Currently bigger empires (ie conquest) is just stronger due to the fact that you can just increase your empire sprawl endlessly (ie no science loss from bigger empires) and the ai has weird ship designs and uses buildings suboptimally. The only way this command can be executed. [diplo] [id] reverse_diplo action_invite_to_federation 01. I get that the other members get to declare war when they have the presidency and select war goals to suit them. I've managed to chuck in the ability to humiliate the ai, just like the fallen empires are able to. Some of the goals fell in the War outline under their empire's name, some under my empire's name. Second, the AI won't tell me what the war goals are so that we can get ticking war score. A Xenophobe FE tried subjugating me, and although I had claims on their systems I couldn't declare an war goal. I think the Imperium is intended to be a more loose form of a federation. If you reach 100% war exhaustion, the enemy can force a Status Quo peace, which will end the war early for you (but you will keep whatever you took that you also have a claim on). Reagarding your screenshoot, you already at victory, click achieve war goal button with green tick and force your victory by clicking send offer button. Stellaris Real-time strategy Strategy video game Gaming. This page includes help on how to use the command, argument explanation and examples. [deleted] • 2 yr. 0 was released. piece of trash game , typical paradox broken trash. If your war goal was subjugation, if you propose a status quo end to the war in your favor, the systems you fully control will turn into a new vassal empire under your control. The war screen itself recognizes that 8 planets are occupied, yet both the surrender option and the occupation score indicate that there are still unoccupied planets and systems. This implies you end the war in a status quo, I don't think you'd get territory if you get the actual humiliation victory. Why go to all this effort to distinguish between types of war?Currently Stellaris shows exhaustion on the map, total occupation only on the war screen, and goals occupation can only be found out by looking at the acceptance value and doing the math. It pretty much sets you head to head with the entire galaxy for a one big battle for survival. This video will show you how to conduct warfare. Containment (End Threat) and Purification (Cleansing) are such a pair. Novel War Goals - New war goals for Stellaris. This is enough fleet power to guarantee a war, but not enough to actually win it. Subscribe to downloadExpanded War Goals Mod. 1 comment. Total War can only occur under specific war goals - any wars with Fanatic Purifier type civilizations, the War in Heaven and Machine Uprising event chains, and wars regarding the existence of a planet. i want vassalize the local 'new khanate' but only tributary war goal shows up. If my war goal is NOT assimilation, then I don't get the territory as I go. it works both ways though, so if he takes your systems he will keep them after status quo. Stellaris. When you declare war on a country that's already at war, you should be required to declare a position in the existing war, either as an ally to one side or as an enemy to both. Stellartis does not operate on warscore. Winning a war outright is meant to be difficult unless you have truly overwhelming power. The Negotiate UI is. It's strange that the war score logic works this way in Stellaris; for comparison, CKII's war score gradually ticks up or down over time depending on who maintains control of the objectives -- so. i'm not sure if other war types can be used on them. You do not need to keep the Colossus "alive" to have Total war CB. In the Declare War screen, select a War Goal. - War exhaustion that is represented as a percentage on the war symbol. #10. 18:25. Not holding the planets and systems you have claims on add a ton to not completing your war goals. r/Stellaris. * War Goals * The Value of the winning/losing side of the war * The Morale of both sides The biggest issue with giving value to systems is that the AI can easily just agree to settle wars and then grab a few crappy systems that are islands in other empires. 8champi8 • 3 mo. Essentially, the issue is that the goals you set before a war are too. Join. EvolProdigy Mar 12, 2017 @ 6:00pm. Claims change hands as normal in EVERY type of war. As a driven assimilator, you CAN'T make claims. I ask them, they say no and i start the war with the goal of vassalization. But they can;t. So if you take on a 5 enemy federation for vassalization, then you need to beat up all 5, and vassalize one in the end. I even went to deplomatic screen to see how many planets they have. Reply. Just like most strategy games work. One more thing, if you fight multiple enemies in the war, then you face their combined power for the score system, and achieve a single wargoal. Declared war to vassalize my neighbor, he was in a defense pact with two other empires. Even better if you do this at the start of the war. DuderWar Score and "defender war goals". When an AI empire is about to declare war it will. It's time for WAR! It's part 7 in MaxTheCatfish's Stellaris Beginner's Guide for 2023 - this time all about how to prepare for war in Stellaris, how to deal. Edit: lol, I'm the person who posted to solve my own. Land warfare. Instead if you declare war on someone and decide to exceed 100 warscore and want to grab all of the enemy's planets, then other empires should have a diplomatic penalty with you since you are being too expansionist and aggressive. War goal. I bombed every planet he had into a tomb world except his homeworld. Currently the only way to steal a non-galatron relic from an AI empire is to invade their capital, and it’s only a 5% (10% if despoilers) chance for a random relic iirc. A significant portion of the issue came from the other ongoing war my enemy was involved in being able to take the systems and planets I'd occupied, but I wasn't able to take them back, because I wasn't hostile to that empire, but the would-be vassal was. ) The tiny civilization just has one. surrender_acceptance = <int> – Determines AI surrender acceptance. Only if you have claims on them. My bench mark timelines are. Status quo and only status quo takes into account current occupation of systems between combatants, and both of their war goals. When you go to war, the empires you have claims on will come up as war goals. A Status Quo truce on the other hand, rather than a full surrender, is a sort of compromise. Except when I try to declare war, there is a vote in the federation (hegemmon) that my overlord controls, and it. In case of total war the war ends with whatever each side has at the moment of the status quo. what battles you've won or. emptiness Jun 20, 2018 @ 4:17pm When the target of your war is in one or more other unrelated wars, things get messy. Maybe. So ship losses are worth less due to the increased total fleet one side has. Subjugation is about being nice now, so its bad for belligerent empires. . since i had already been in a war against him, it seems it auto-set the war-goals to the same as the previous war, the one against the hive mind war leader who cannot be liberated. dannypockets Jul 13, 2018 @ 9:46pm. They won’t agree. I can never get enough points to achive my war goals. Peace was never an option. Occupy enemy capital sector, only want a system or two in the arse end of nowhere, they won't surrender it because its not occupied. The AI tends to use these wargoals as well, although I am still ironing out some details there. 3. When you declare war in Stellaris, you have to state what your aims are; what the war is actually about. During mid-game, I like to wage quick, successive wars of humiliation on my tributaries. If you defeat the Debt Collectors three times, the MSI will use the Humiliate war goal against you instead of trying to vassalize you. you set your goals at the start of the war, if they surrender then they are giving you your goals. Hopefully having 2x or 3x the required warscore for 100% will allow me to conclude these wars the way I'd. #5. You have 12 months in game to set your war goals in a defensive war before you can no longer set them. After executing this command, justification will not bee needed to apply any war goal. Select the target from the “Empires” tab, select “Communicate,” and then select “Declare War. Yeah. You can't change wargoals after a war has started (unless you're the defender, then you have a year, I think). The vassalization war goal was changed in one of the patches so that on status quo any unclaimed occupyed systems will be used to make a new empire that will be your vassal. In case of total war the war ends with whatever each side has at the moment of the status quo. A complete and up-to-date searchable list of all Stellaris war goal IDs. I think if paradox just improved the communication aspect of the war mechanics then people would hate it far less. You have to go to the diplomacy screen with the empire you want to vassalize and request vassalization when refused it grants you the subjection Cassius Bella agaisnt them that lasts for 1 year. If there are outstanding planets that need to be conquered in a system (regardless of whether that system has an outstanding claim or not), then there are bright sky-blue arrows coming off of it. This game needs a combat system like Hoi 4 lite with some basic logistics system, a better representation of occupied territory (the amount of times I have gotten lost with which systems I "fully" occupy or not is astounding. Jump to latest Follow Reply. If this isn't the case then something is missing. 12 starbases (Unyielding + Starbase edict + first starbase tech) can provide 144 energy and 120 food, which can be used to buy all your early game minerals and enough food to employ 10. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. This leaves me at 0 so AI won’t accept. I don't recall ever using Impose Ideology as a war goal. It indicated that I would gain the claimed system, plus the influence for humiliation, and my enemy would recieve the penalty for humiliation. • 3 yr. War exhaust can be lowered by technolgies and alliances. This is a brief tutorial aimed at new players to Stellaris. Warscore in stellaris is quite busted, tbh. Drag and drop any of the possibilities underneath the ally, making sure that it is they who are getting said spoil. It cannot be removed. That's why I wasn't getting the territory as I conquered it. #3. But "occupation" indicator for the enemy shows this as 58% for unknown reason. ago. They have friends. This casus belli allows a smaller empire to carve. i am currently playing as a devouring swarm that took the crisis perk. Best. However, you don't need to do achieve war goals for claims. Basically, a status quo says that if. 3. There is another group that is catching up in strength and I want to declare war on them and push them back down. I find my self not able to see the war goals set up by the war leader on the war panel. Presenting these goals gives the enemy an opportunity to react appropriately - they might give up immediately, present a counter-offer and truce, or defend their interests to the last man,. 1 Answer. In my game of Stellaris I have a Pacifist government ethos and it has become a problem because somehow a tiny civilization took over a bottleneck system on my border and it is preventing me from expanding or interacting with other civs. It's a BIG BIG BUG! OMG! Save our souls. Conquering directly just gives you the planets and populations directly, and will generally be strongest. Big mean bunny. If you then invade and capture every. Your enemy may have called in some allies to fight alongside them. However, I’m still missing 55 points in my war goal to vasalize someone. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. We will not be able to keep up with it though. This Stellaris War Tutorial covers the basics of warfare in Stellaris 1. Since when you are in a federation you are not declaring war as a single empire but rather as the whole federation, would be kinda weird to drag the whole federation (with different ideologies) into a war to impose the ideology of one member (that the rest of the federation likely do not share) on another. 2. Is there a way to add war goals to make them my. -Remove war exhaustion system and replace it with an occupied planets stability level, and an army capacity (Similar to fleet capacity), and a war goal completion meter, (for how likely it is you will achieve your war goal, affects surrender and other aspects, similar to the old system but without failing because of exhaustion)-load Stellaris-declare war-save your game-exit Stellaris-change the file back to the original-load you previous save-play in the comfort that you don't have to go to unexpected wars I know, I know, this takes a long time to do. Once you control a system (by removing the starbase and (if necessary) occupying the planet with ground forces, it is yours. Click on the War signal on the bottom right. The author of this thread has indicated that this post answers the original topic. If vassal contracts should cost influence, then give it an appropriate influence cost, but get rid of this decade long influence-off we're currently stuck with. Warfare#Casus belli and wargoals. Click make claims. A war goal is not something you have to achieve in order to win the war, but rather an effect that will happen as a result of winning the war. I searched that screen like a dozen times before spotting the tiny yellow text above the 'surrender' and 'achieve war goals' button. #1. Go to Stellaris r/Stellaris. This can be used when declaring war to subjugate them into being a vassal. I went back and tried subjugation because the war score was easier but after after taking all three allies capitals and everything else I could, I still couldn't tip the war score. As it is a total war, full occupation (be it achieved by invasion or extermination) will flip ownership so once you take their last planet. Best. jay Jan 8, 2019 @ 1:18pm. Showing 1 - 8 of 8 comments tempest. I remember there was a picture going around where the devs were testing out how the War exaustion system would work, if the penalty was a large debuff to empire influence and stuff. In this video I am going to break down the basic ways that we can go to w. I was playing a Payback empire the other day, Fanatic Militarist/Distinguished Admiralty etc etc, I finally got into a big war with MSI and despite massively outperforming them (I think 7 years into the war I had lost a total of 3 ships. But I did notice non-military stations give war score, as you wrote, and it seems like a good way to get those last few points. The status quo effect of the Subjugation war goal is that, if you fully occupied at least one planet owned by the target empire that you did not claim, then all of that empire's systems that you fully occupied but did not claim are. Answer is no. If that worked or was just lucky with war goals finally being pushed through who knows. When you look at the war screen, in the lower left you'll a button that says something like "achieve war goals" or "enforce war goals". it is meant to when you declare a Status Quo victory in liberation wars; and in Stellaris, "status quo" consistently means the status quo as of the moment of the peace agreement, not the pre-war. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement. Surrender? They go free. Whole damm universe declares war on me. Here's what I would propose instead: If the defenders in a war choose the "humiliate" war goal, then for the attackers, and the attackers only, signing a white peace in a war provides a penalty to influence gain and pop happiness that scales directly with their level of war exhaustion, starting at 20%. Apparently there is a mod which lets you Rival anyone, but I just tried it and now the War Goals are not only not selectable, but they are gone entirely. If all capable colonies were ceded this way, the occupied systems won't be released. Protectorate: usually a small empire asks you to protect them if you have superior tech power, and very often after being targeted by previous war(s) they lost. Surrender means the other empire's goals are automatically granted. When an AI empire is about to declare war it. When I hover over the Achieve War Goals acceptance in the war UI it states "Humiliate Wargoal -25". If your war goal is vassalization, when the AI accepts a status quo victory, all of their systems that you fully control but have not claimed will split off into a new vassal state. Found it. I find my self not able to see the war goals set up by the war leader on the war panel. Mansen May 15, 2016 @ 3:40am. the nature of war has evolved from the CK2 model). surrender_acceptance = <int> – Determines AI surrender acceptance. War exhaustion as currently implemented is pretty nonsensical too and badly in need of an overhaul. Well, now the tides have turned and I am ready to launch my war for independence. It was around year 2300, so mid-game, and it was a humiliation war. Maybe there is a bug then, I have two -100 modifiers in addition to that. I once, naively, supported the independence of 6 subjects of an overlord instead of fighting an allegiance war since they all pledged fealty to me. The ID of the empire you wish to declare war. Stellaris. (The only other outlet I have is blocked by a very powerful neighbor. The planet will become a Tomb World when you're done, and will probably have a lot of tile blockers as well from your bombing. Offers new ways for [non-gestalt empires] to interfere in the internal politics of their adversaries through armed intervention, without taking them over entirely. This video will show you how to conduct warfare. 3) Even if I declare a claim to the race Cormathani Confederation, I can't declare war on them, because the SET WAR GOAL field is also empty. Seems to only be a issue when you are in a federation. Select the target from the “Empires” tab, select “Communicate,” and then select “Declare War. apf5 • 5 yr. When going into an offensive war early in the game, you have several options for the war goals: Vassalize; Conquering planets; Vassalizing is very important early on, because. So if you take on a 5 enemy federation for vassalization, then you need to beat up all 5, and vassalize one in the end. 0 Is a percentage. The author of this thread has indicated that this post answers the original topic. . rules pretty harsh now: -must have domination tradision. You can add claims during the war to capture additional systems, though making claims during an offensive war is more expensive than during peace or a defensive war. Stellaris is the wrong game for you. As well as encouraging the spectrum of playstyles Stellaris is otherwise. where 0=PLyer empire and 5 is another empire in the game If empire 5 is in a federation with one or more other empires, and you want to guarantee a war, you need to enter the command once for each empire. A fix would be to let you pick new war goals when you kick someone out from the war, but that would be highly exploitable. plunder barbarians don't work because of this. choppo Jan 25, 2022 @ 3:47am. War exhaustion, war goals and a lack of peace agreements are dire. ápr. The game to me afterr about 95 hours is revealing itself as rather boring. if you capture the system it'll became yours immediately. 2. And i know what a "war goal" is, and so your advice is useless because i own all the systems i claimed and im pretty sure conquering my enemy whole empire is "dipping little in victory". Why is that same system in Stellaris? This is a game about conflict between huge space-faring empires with different ethics that sometimes even involve purging entire populations from planets. This is simulated through War Goals, Warscore, and peace negotiations. In order for an empire to start a war, it needs a Casus Belli – a reason to declare war. Stellaris Real-time strategy Strategy video game Gaming. This will kill the empire as soon as you take all their planets which would end the war. Assimilation wars (and other total wars) end if you capture all of their planets or settle a status quo. 2230 1k research. A Total War surrender isn't possible, because if you did your empire would instantly cease to exist. I thought wy not, I already supported them in one war and got some nice systems out. Today's guide covers warfare, particularly the offensive kind, although good defense is also very important. Views: 164,800. Total war is a great mechanic early for specific civics early and everyone else late game. Sometimes, the best thing to do in EU and perhaps Stellaris, is to set your first war's goals in a way to break up his alliances, or force him to. In you case, it's easy: 5 = 8 - 3. 84 Badges. i didnt think of it at the time so that is the answer but is there an easier way, like a list some where?Stellaris lacks the broad spectrum of victory conditions which could recognise the validity of the many different ways to play the game. Full war exhaustion makes AI empires ready to take up. Surrender results in the loser shifting ethics, civics, authority, etc. To expand on this: if your squids and another turtle race go for a joint war against the jellyfish, and you both lay claims on the same system, whoever has the most claims wins, with I think tiebreaker going to whoever is occupying. I'm currently in a minor war pressing claims for a handful of systems, and have already occupied them. So if you claim some systems and initiate a war of humilation, so long as you capture those systems during the war and settle status quo, or force them to surrender, you will get those systems. I eliminate an empire's entire fleet, their allies fleet, their vassals fleets, and am. Simply bring up diplomacy with your enemy and select your single wargoal. Vassal if you plan on integrating him later, otherwise Tributary. Elitewrecker PT Jun 16, 2018 @ 7:51am. ago. You do not (despite what you might think), require 100 warscore in order to end the war. At least for 10 years. You have to go to the diplomacy screen with the empire you want to vassalize and request vassalization when refused it grants you the subjection Cassius Bella agaisnt them that lasts for 1 year. I play tall and use tributaries. These war goals determine what kind of demands we can press during peace negotiations, ranging from the ceding of orbital stations to vassalization. 631. to be honest wars in stellaris except those done in total war are just frustrating. Stellaris. A new player here. Dsingis • 7 yr. War Goal Ex: "war 5 0 wg_tribute" . Occupy those systems completely. Click on the War signal on the bottom right. Idk about any mods, but I think OP wants a way to wage war for any relic, not just the galatron. However, if "take claims" isn't showing up as a valid war goal, it might mean you don't actually have the claims being made (IE: You have a list of claims set, but you haven't spent the influence yet. You just need 51% occupation to get the needed 51 points. In total war anything you lose, or take will be instantly lost, or taken. I'd love to see that chance based on the magnitude of the act (eating 4 pops vs eating 80 in a given period) and the target (eat 4 primitives in. . MJim. If that strikes you. Status quo ante bellum means both sides withdraw behind the borders from. Maybe if an empire holds above a certain war score for a certain number of years they win by default without having to achieve their stated war goals. The problem is that alliances are built for war, and the diplomatic conception of war in Stellaris doesn’t work well at all. ago. A war of conquest simply reduces the threat penalty you get from siezing systems. . You have a. You can vassalize by liberating a group of systems, then vassalizing the resulting empire formed of those systems. I find super weak vassals will accept tributary. Each Casus Belli grants access to a different type of Wargoal. The End Threat war is a Total War (all purifier style empires only fight Total Wars). But I cannot press the claims as "Achieve war goals" button has negative rating due to "demanding unoccupied planets" and "demanding unoccupied systems". Two years after the war exhaustion reaches 100% for either side, the other side can force the war to end in a Status Quo Peace. New comments cannot be posted and votes cannot be cast. Once a war is declared, the attacked empire has a year to choose its wargoals. Winning a subjugation war should let us force any vassal contract we choose. piece of trash game , typical paradox broken trash. The first mentioned country declares war. With tech booming, ANY. 4 Kennedy. those are considered part of your war goals, you have to fully occupy the systems your ally also claims, ie take both the starbase and occupy every planet in the system(s). Find out the different types of wargoals, such as subjugation, paired, and claims, and their effects on the warfare system. Keep some influence handy, since your new friends will be likely to. r/Stellaris • 3 yr. Select “Declare War”. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. I can't find anywhere to view and edit my war goals. Once they have 50% of your researched techs they become a vassal. Learn how to start and end wars in Stellaris, a strategy game of galactic conquest and diplomacy. Whole damm universe declares war on me. purging a species, invading primitives, eating pops) to come with a chance of being uncovered as a galactic menace. My plan is to go to war with them to stop this, but currently my only war goal option is to make them a subsidiary (I have no claims on them). How to Impose ideology? So I changed my war philosophy to Liberation Wars. Play gestalt genocidal with Catalytic processing. You have the perfect start. You should make note. •. #9. Never-ending war. The wiki says -50 surrender acceptance. But I did notice non-military stations give war score, as you wrote, and it seems like a good way to get those last few points. You will be presented with many options as demands, and “Vassalize” is one of the options. Now you can only guess at it based off the name of the war. First, the AI gathers its fleets around my navy regardless of the war goals.